Welcome back to the Remote Observer, your weekly round-up of update note highlights. Want a look at the changes or bug fixes that may have slipped unnoticed into this week’s deployments? Keep on reading below:
Mirage Sleight of Hand
In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts nearby enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction.
· If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.
· If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.
Plains of Eidolon
· Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly.
· Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
· Fixed slow Hosts causing Clients to leave the squad when loading into the Plains.
· Improvements towards the overall transition from the Plains to Cetus.
· Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc.
· Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
· Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
Other
· Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
· Fixed Nyx being able to create allied Infested by Mind Controlling a Boiler and then Melee attacking it.
· Fixed having a player join while a session is paused resulting in all players unable to move.
Nothing came down the pipeline this week as our console teams were working hard at preparing the next build for Cert. Stay tuned to our social media channels for news about the next PS4 and XB1 update!
Thanks for reading - have a great weekend, Tenno!