
Warframe 版本
NSW Update 38: Warframe: 1999
NSW Update 37: Koumei & the Five Fates
NSW Update 36: Jade Shadows
NSW Update 35: Whispers in the Walls
NSW Update 34: Abyss of Dagath
(NSW) Update 33: The Duviri Paradox
NSW Veilbreaker: Update 32
NSW Update 31: The New War
NSW Call of the Tempestarii: Update 30
SWITCH Heart of Deimos: Update 29
(Switch) The Deadlock Protocol: Update 28.0.5 (+ Hotfixes)
Switch Empyrean: Update 27.0.5 (+ Hotfixes)
(Switch) The Old Blood: Update 26.0.8
Nintendo Switch The Jovian Concord: Update 25.0.8 (+Hotfixes)
Update 24: Fortuna Part 1
Launch Build: 23.5.0 Mask of the Revenant!
Veilbreaker: Update 32
Although The New War is largely over, Narmer’s enslavement of the Origin System continues. But who is in control of Narmer now? Many Grineer and others remain imprisoned and helpless under the crushing influence of the Narmer Veil.
Enter Kahl-175. Having survived his brush with the Sentients, and now free from their shackles, he emerges as the Origin System’s newest savior. Wield his explosive Grineer armaments as you race against time to rescue your Brothers from Narmer’s oppressive clutches. Battle Archons alongside your Squadmates, meet the 50th Warframe Styanax*, take on all-new Missions, bend time with the Protea Caladrius Collection, and much more!
This update also has a heavy focus on Quality of Life (QOL) changes including a rework to Spearguns, the three starter Warframes (Excalibur, Mag, and Volt), improvements to Riven database collecting, a whole slew of Warframe Augment Mod buffs, and more to be discovered below.
The total download size is ~ 1 GB on Switch.
*50th Warframe Styanax Giveaway: Login today until September 21st to receive Styanax (includes Warframe Slot and Orokin Reactor) in-game via Inbox message! Please note that the inbox will be sent 15-20 minutes after the update has gone live, which may require you to re-log if you jump into the update right after it has downloaded.
A note from the Dev team:
With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals.
For Kahl’s Veilbreaking (and Kahl’s Garrison), we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions to begin next week to give the team more time to polish the content. In the meantime, you can fully experience the Veilbreaker introductory Quest, Archon Hunts, and the Archon Shard System with Update 32: Veilbreaker.
With this goal of polishing comes the compromise that some of the rewards are also delayed a week, but we would rather have a more enjoyable experience vs. a rushed one. What that means for you is the free-path items through the new Chipper character, such as new Kahl cosmetics, new Mods, Styanax blueprints, new weapon blueprints etc., will be accessible when Kahl’s Break Narmer weekly missions begin. These missions are the only path to obtaining Stock, the currency used in Chipper’s offerings.
Once you have completed the Veilbreaker introductory quest, the following gameplay systems become available:
* More detailed information on the above systems is provided in dedicated sections below.
Update 32 includes the following code changes and fixes from PC Hotfix 31.5.4 and the new Veilbreaker content!
NEW INTRODUCTORY QUEST: VEILBREAKER
Kahl-175 returns! In this solo introductory quest, witness the state of the Origin System following the events of The New War through the perspective of Grineer Lancer Kahl-175. Though Narmer’s leadership was shattered by the Tenno, many have yet to escape the Veil’s influence. With a new devotion to his Grineer brothers, Kahl partners with an unlikely ally to rescue those still imprisoned.
Quest Prerequisite: You must have The New War quest completed in order to unlock the Veilbreaker Quest in your Codex.
Completing the quest will reward you with the Archon Shard Helminth Segment Blueprint to install on your Helminth.
NEW SYNDICATE: KAHL’S GARRISON - COMING NEXT WEEK!
Upon completion of the Quest, Tenno will gain access to KAHL’S GARRISON, a new Syndicate located in the Drifter’s Camp on Earth. Next week you’ll get access to Rank up with this Syndicate by completing weekly Garrison Assignments to unlock new vendors in the camp, and customize Kahl with earned customizations.
‘Break Narmer’ Garrison Assignments - COMING NEXT WEEK!
Garrison Assignments are one-per-week solo missions available at Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil.
There are three unique Kahl driven missions accessible through Garrison Assignments. Additional challenges are presented during these Assignments and are optional to complete. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent in Kahl’s Garrison.
New Somachord Songs! - COMING NEXT WEEK!
Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout Garrison Assignment missions.
Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.
Rank up Kahl’s Garrison - COMING NEXT WEEK!
This Syndicate auto-ranks with weekly gameplay progress rather than needing Standing! Unlocking ranks means building up the Garrison with new faces and opportunities.
Earn Stock - COMING NEXT WEEK
Stock is the currency used to purchase items in Kahl’s Garrison. Collect them via Garrison Assignments to spend on:
New Archon Warframe Mods - COMING NEXT WEEK
A new collection of Warframe Mods has landed in Kahl’s Garrison! They offer an increase of core stats with added effects for elemental damage dealing abilities.
*Stats shown below are all at max rank.
Archon Continuity
+55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect.
Archon Stretch:
+45% Ability Range. Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
Archon Vitality:
+440% Health. Status Effects from Abilities that deal Heat Damage will be applied twice.
Please note that we are aware of this not working with some fire abilities e.g. Ember’s Fire Blast, this will be corrected in a future Hotfix/Update.
Archon Flow:
+275% Energy Max. Enemies killed by Cold Damage have a 10% chance to drop an Energy Orb. Cooldown: 10s.
Archon Intensify:
+30% Ability Strength. Restoring Health with abilities grants +30% Ability Strength for 10s.
Kahl Customizations - COMING NEXT WEEK
Kahl’s Garrison will be present in your Drifter Camp following the completion of the Veilbreaker Quest. Visit Kahl-175 there and refresh his uniform with a variety of customization options. Equipped with Voidshell technology and a variety of Helmet and Attachment options, players can kit him with a unique look that would make his Brothers proud.
Leg, shoulder, and chest Armor you own can also be equipped on Kahl!
NEW WEEKLY MISSION: ARCHON HUNTS (AVAILABLE NOW)
Upon completion of the Veilbreaker Quest, you will unlock Archon Hunts. Archon Hunts are a new class of weekly Mission that are available each week. Now, you can tackle these Narmer experiments with a full squad at your side!
Archon Hunts can be started from the tracking console in Kahl’s Garrison (releasing next week), or through navigation. Equip your Arsenal for a true test of your formidable power as Old foes re-join the fray.
Archon Hunt Missions
Face veiled opponents as you navigate familiar locations through Narmer-controlled parts of the Origin System. In an Archon Hunt, Tenno must complete three missions of increasing difficulty with additional restrictions. Only one Archon Hunt is available each week, so players can try their hand at completing it solo, or tackling it with a squad. For every player in the squad, enemies grow in strength (+50% Health and Shields per). While the Archon Hunt can be replayed, the rewards will only drop once.
Restrictions are also present for added impact:
Similar to Arbitrations, Bonuses for certain Warframes and weapons are applied for the duration of that Archon Hunt. These bonuses are unique to you!
These missions are intended to be challenging, so select your loadouts carefully to overcome your obstacles and take down your opponents.
The team is aware and investigating a bug where the Archons will sometimes take exorbitant amounts of damage; we are looking to resolve this soon.
Enemy Types
Tenno who fought in The New War will remember the types of enemies that can be found in Archon Hunts. Alongside Veiled enemies, you will face Deacons. Deacons that once patrolled the Narmer-controlled system are now searching for more units to grow their flock of devout Veiled followers. Beware Tenno, coming in contact with the Deacons will be far more dangerous than your previous encounters, thanks to the posse that marches alongside them. A Deacon will stay unscathed unless you can deal with their surrounding troops first.
Archon Changes
The final mission of the ARCHON HUNT will always be an Assasination - or ‘Archon Hunt’ mission - Tenno must take up arms against an Archon to complete the Hunt and earn themselves a great reward. Each weekly rotation of an Archon Hunt will feature a new Archon to defeat - Boreal, Amar, or Nira.
The Archons are not how you remember them, Tenno. Since your time fighting them solo in The New War, they have grown stronger. Each of the three Archons have received a rework to increase their difficulty level.
Their greater resistance to damage, harder-hitting attacks, and new methods of trickery make them a formidable foe - a well-equipped loadout and/or a resourceful squad are necessities to defeating these reworked Archons.
Archon Hunt Rewards
Completing all three Archon Hunt missions awards you an Archon Shard - alongside a random reward from the reward pool. Each Archon comes equipped with a different Archon Shard. Each Shard offers unique benefits when equipped to push your arsenal to new heights. As well, each Shard earned has a 20% chance of being Tauforged. You can find more information on Shards in the Archon Shards section below.
The mission reword pool includes:
We are collecting your feedback in a dedicated Veilbreaker: Update 32 subforum: https://forums.warframe.com/forum/1788-update-32-veilbreaker/
NEW HELMINTH SYSTEM ADDITION: ARCHON SHARDS
Archon Shards are a source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes. Managing these Shards is done through Helminth in your Orbiter - read on below for details on what they are and how to use them.
Note: To engage with this system you must complete the Veilbreaker Quest!
What are Archon Shards
Archon Shards can be socketed in your Warframes to give permanent* additive (do not scale with mods) stat increases.
*Permanent in the sense that once socketed to your Warframe those stat increases are sustained unless you decide to un-socket it. Read the “How to Use Archon Shards” section to learn more about that.
Archon Shards are earned in the two following ways:
1. Archon Hunts:
1 x guaranteed Archon Shard is rewarded after successfully completing all three missions in the weekly Archon Hunt.
2. Kahl’s Garrison (COMING SOON):
Kahl offers 1 x Archon Shard a week available for purchase for Stock!
Archon Shard Types
Each Archon drops a specific Shard color with different stat categories associated with it. Socket the same color of Archon Shards in your Warframe to focus on one type of combat advantage, or diversify your Shard usage for a more dynamic approach where you feel appropriate.
How to Use Archon Shards
After completing the Veilbreaker Quest, an inbox will be delivered to you containing the Archon Shard Helminth Segment Blueprint to install in your Helminth. This unlock a new Menu in your Helminth Segment where you can Socket and Unsocket your hard-earned Shards on your equipped Warframe. Each Warframe has a total of 5 slots available to be filled.
Installed Archon Shards can be unsocketed to be reused, at the cost of 50% of your Bile Helminth resource pool.
You can also access equipped Archon Shards from the Arsenal. Hovering over one of the Shards will give you access to jump to the Shard management screen in the Helminth if you’d like to make changes.
NEW WARFRAME: STYANAX
Our 50th Warframe STYANAX has arrived! Styanax never wonders how many enemies he will face, only where he can find them.
Styanax is free now until September 21st just by logging in! Afterwards, he can be purchased via the in-game Market, or his components can be earned through Kahl’s Garrison using Stock (COMING SOON).
Passive
Styanax’s critical chance increases with his shield strength and doubles for spearguns.
Axios Javelin
Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.
Tharros Strike
Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.
*Tharros Strike is Styanax’s Helminth ability!
Rally Point
Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.
*Rally Point is Styanax’s Railjack ability!
Final Stand
Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.
STYANAX’S SIGNATURE WEAPON: AFENTIS
Styanax’s speargun matches his might. Throw Afentis to pin an enemy and nearby enemies will also be stunned. Throw Afentis onto the ground to create a field that buffs allies. When allies bolstered by Afentis kill an enemy, they maintain the buff for a short time after they leave the field.
The Afentis blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.
Styanax Synmora Helmet
Remember your courage with each step. An elite helmet for Styanax.
Styanax Agogean Helmet
Love the light of dawn even as you know the shadow of death. A distinguished helmet for Styanax.
Lanex Syandana
A syandana for the intrepid.
Styanax Leverian
Visit Drusus Leverian to uncover the origins of this battle hardened Warframe.
STYANAX GALLANTRY COLLECTION
A distinguished look befits a decorated warrior. This collection includes the Styanax Synmora Helmet, Styanax Agogean Helmet, Lanex Syandana, Styanax Voidshell Skin with Fieldron Form Material Structure, and Tharros and Axios Display decoration.
NEW MACHETE WEAPON: SLAYTRA
The Slaytra is a powerful reiteration of the traditional Grineer Machete that doubles the duration of bleed from slash damage.
The Slaytra blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.
NEW THROWN WEAPON: AEGRIT
What the Aegrit lacks in quantity it makes up for in destructive power. Toss the Aegrit onto your enemy’s position then detonate remotely at the right moment for maximum destructive effect.
The Aegrit blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.
VEILBREAKER WARRIOR PACK
Stand by your brothers in arms and defend the defenseless with the items in this pack:
Items marked with a * are exclusive to this pack for a limited time. In an effort to continue to make Supporter packs more player-friendly, everything else listed can either be purchased separately from the in-game Market for Platinum or can be earned (Slaytra Machete, Afentis Speargun, Aegrit Thrown Weapon). The free path to the listed weapons will be available next week with the release of Kahl’s Garrison.
NEW VOIDSHELL COLLECTIONS
The latest and greatest in the Void has brought forth ethereal capabilities for these Warframes. Don the morphic material created in the Zariman Void Jump.
Styanax Voidshell Collection
Includes Styanax Voidshell Skin and the Fieldron Form material structure.
Excalibur Voidshell Collection
Includes the Excalibur Voidshell Skin and the Lunaro Striker material structure.
Wukong Voidshell Collection
Includes the Wukong Voidshell Skin and the Rubedo Impression material structure.
Nova Voidshell Collection
Includes the Nova Voidshell Skin and the Pearlescent Plastid material structure.
Void Adornment Bundle II
Collect them all! Wukong, Excalibur, and Nova Voidshell skin with their material structures are available in this bundle.
These new Voidshell Collections are available for purchase in the in-game Market.
PROTEA CALADRIUS COLLECTION
Take command. Eliminate your adversaries. Restore order. The Protea Caladrius Collection contains the:
Protea Caladrius Skin
Take command. Eliminate your adversaries. Restore order.
Daecret Tonkor Skin
Guardians of the highest order merit a dignified look.
Monitivus Thrown Weapon Skin
Sometimes elegance goes well with destructive power.
The Protea Caladrius Collection is available for purchase in the in-game Market.
NEW COMMUNITY ITEMS
Styanax Community Display
Encapsulate the power of Styanax in this stunning display from TBGkaru.
Kahl-175 Community Glyph
Unveil your support for the veil-breaking warrior, Kahl-175, with this amazing community Glyph by MissMagicka
The Styanax Community Display and Kahl-175 Community Glyph are available for purchase in the in-game Market.
TENNOGEN ROUND 22: PART 2
Find the latest in TennoGen realness in the in-game Market!
TennoGen Bundle LXX
TennoGen Bundle LXXI
QUALITY OF LIFE (QOL) CHANGES
This next (very large) section of the notes focuses on the QOL changes/fixes that are a core part of this update. It will cover the following:
An important note before diving into the QoL segments of these patch notes:
Looking at the list above, this update touches a significant amount of existing content! Many Tenno may have their loadouts affected by these changes, especially those to Warframes and AOE weapons. Historically, reworks that apply to resource-devoted gear have been met by a friendly compensation Inbox message, so players can expect the same in this case!
We hope you enjoy these free items by logging in before December 31st at 11:59PM ET:
PLUS to those eligible (accounts that own Primed Fulmination and/or Primed Firestorm), 20k Endo + 500k Credits will be delivered in a separate Inbox message!
We are collecting your feedback in a dedicated Veilbreaker: Update 32 subforum: https://forums.warframe.com/forum/1788-update-32-veilbreaker/
STARTER WARFRAME ABILITY CHANGES: EXCALIBUR, MAG, & VOLT
The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows:
EXCALIBUR
Slash Dash
Radial Javelin
MAG
Passive:
Pull
Magnetize
Polarize
Crush
VOLT
Passive:
Shock
Speed
Electric Shield (all changes below are specific to its carrying mechanic)
Discharge:
General Warframe Changes:
WUKONG
Celestial Twin Changes:
Wukong is a top performer as a mobile and tanky Warframe. Celestial Twin has had the ability to effortlessly carry players through most content thanks to the Twin doing a lot of the heavy lifting. In an effort to encourage a more harmonious work relationship between Wukong and his Twin, we have made the following above adjustments:
Primal Fury Changes:
Revenant’s Mesmer Skin Change:
Mesa’s Ballistic Battery Changes:
WARFRAME AUGMENT BUFFS PART 2
In Update 31.2, we buffed a number of underused Warframe augments. The time has come to continue this work! This batch tackles Warframes from Loki to Rhino (of which there are surprisingly many!). We have increased their viability in missions, which we hope will encourage more build diversity.
*Stats below are all at Max Rank.
Loki’s Safeguard Switch
Mag’s Fracturing Crush
Mesa’s Staggering Shield
Mesa’s Ballistic Bullseye
Nekros’ Soul Survivor
Nezha’s Pyroclastic Flow
Nidus’ Insatiable
Nidus’ Larva Burst
Nova’s Neutron Star
Nova’s Antimatter Absorb
Nyx’s Pacifying Bolts
Octavia’s Partitioned Mallet
Revenant’s Blinding Reave
Rhino’s Reinforcing Stomp
Rhino’s Piercing Roar
Oberon's Hallowed Reckoning
ARMOR CHANGES
Armor is a fundamental part of Warframe’s balance, but the act of stripping armor has always been somewhat hard to gauge. Currently, when an armor stripping Ability is cast it uses the target’s current armor as the base for its calculation. This means that you may have to cast that Ability several times on the same enemy in order to strip their armor completely.
Players have adapted to this system by maximizing Ability Strength to the point where the armor stripping effect is as close to 100% as possible - thus reducing the number of casts required to strip armor to one.
In the effort of encouraging build diversity and streamlining the way that armor stripping abilities work, we are making the following changes:
ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value.
How it worked before: You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact.
How it works now: Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast.
This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes:
AREA OF EFFECT (AOE) WEAPON CHANGES
Area of Effect (AoE) weapons are a pretty dominant aspect of Warframe gameplay, especially affected by the removal of self-damage a few years ago. We want AoE weapons to feel impactful, but we feel their current state needs adjustment.
Before we get into the specific ‘WHAT’ of the changes to AoE, let’s talk about the broad ‘WHY’ of these changes. There are 3 core reasons:
1) “Can this be automated?”
Currently, some explosive weapons and playstyles remove the need to aim, or otherwise care about your surroundings. This doesn’t fit the “automated” category perfectly, but we want such impactful weapons to require more consideration and tactical decision making than currently exists.
2) “Is this overly dominant?”
Warframe is a game full of very powerful tactics, but problems arise when players feel ‘forced’ to use specific choices. The top 5 most popular weapons are all AoE, accounting for 47% of all weapon usage at high Mastery Rank AOE usage stats. In situations where efficiency is important, some would say you aren’t playing ‘correctly’ if you’re not utilizing these choices, which some players don’t necessarily find fun.
3) “Is this playstyle disruptive to other players?”
A majority of sessions are played co-op, so ideally everybody gets a chance to play. We’ve reached a point where players are asking us to change these weapons, because they leave so little for others to do.
With our motivations clear, we can now get into specifics. We approached this change in a multitude of ways:
1. Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
1. a) Ammo Pick Up
Ammo drop types have been simplified to Primary, Secondary and Heavy ammo. We have eliminated the Sniper and Shotgun ammo types. ‘Ammo Pickup’ is also a new property on every weapon, it indicates the amount of ammo you get when picking up an ammo box.
We also increased base ammo pickup values as follows:
We also increased the alt fire ammo requirement per projectile:
Fulmin:
Bubonico:
Tenet Tetra:
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
1 Ammo per Pick Up:
3 Ammo per Pick Up:
4 Ammo per Pick Up:
5 Ammo per Pick Up:
9 Ammo per Pick Up:
10 Ammo per Pick Up:
15 Ammo per Pick Up:
20 Ammo per Pick Up:
40 Ammo per Pick Up:
60 Ammo per Pick up:
Primary Weapons with Ammo Regen Rates Overrides:
Secondary Weapon Ammo Pick up Overrides:
3 Ammo per Pick Up:
4 Ammo per Pick Up:
5 Ammo per Pick Up:
9 Ammo per Pick Up:
20 Ammo per Pick Up:
Many weapons have also had their maximum ammo capacity adjusted.
Primary Weapons:
Secondary Weapons with Ammo Regen Rates Overrides:
We also reduced the frequency of ammo drops from enemies and made them scale with squad size.
On average you’ll be getting Ammo drops half as often, but most weapons with the aforementioned increase of pickup values receive twice as much.
Eximus will now have a guaranteed drop of either Primary OR Secondary Ammo in addition to existing base enemy ammo drops.
Made the following changes to Mods/Arcanes in light of the above ammo changes (stats shown at max rank):
Deployable Ammo Restores now restore 1x (for small), 2x (for medium), and 3x (for large) Primary and Secondary Ammo Pick up amounts every 15s for 60s.
We’ll be keeping a close eye on how these ammo changes affect specific weapons’ performance and popularity. Expect more tweaks to these values in future updates!
1. b) Holster Speed Buffs & Mod Changes
These changes to Ammo encourage swapping between weapons, so we’ve taken the opportunity to dramatically increase the swapping speed between Primary and Secondary. The real purpose of your Secondary weapon is for it to be a backup to your Primary, but with the holster speeds the way they were before that vision was not realized - until now!
In light of the overall speed buff to holster speed, we have made the following changes to the mods and Arcanes that offered holster speed stat increases:
(All stats below are shown at max rank)
Vigorous Swap:
Streamlined Form:
Synth Reflex:
Speed Holster Aura Mod:
Primary/Secondary Dexterity Arcane:
Reflex Draw, Soft Hands, Twitch (Conclave):
2. Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
3. Mod Rebalancing and Changes
Finally, we’ve changed the effects on a few specific mods that increase explosive radius.
The mods Primed Firestorm and Primed Fulmination both offered a 66% increase in explosive radius, which is being reduced to 44%, matching the increase offered by other Primed mods. Primed Mods traditionally offer around double the value of the base Mods, but these two offered tripled value. This change is reflective of the Primed Mod standard.
We were also seeing an influx of players using the Furax with the Amalgam Furax Body Count mod as AoE weapons have become more and more prevalent. So we removed its +20% Blast Radius on Specialized Launchers and replaced it with +45% Fire Rate for Secondary Weapons.
In light of the above changes, we have also buffed the following mods:
4. New Steel Path Missions: Void Fissures
While evaluating AoE, we found another angle of consideration: mission design. Specifically Fissure missions where AoE lethality is common and problematic. For each new Prime Access, we ask players to revisit these lower level missions to open Relics - in Lith missions it can be difficult to even earn Reactant if you kill too quickly! Which leads us to the following addition of Steel Path Void Fissure Missions.
If you are an experienced Warframe player, you are extremely familiar with the Void Fissure mission flow: Select Relic and blitz through enemies to crack it. It is obvious that where Void Fissure missions are, they are far too easy and can be completed with little to no friction (looking at you Lith). Ultimately, this makes the Prime content not as engaging as it could be, while also leaving new players behind in the dust as the experienced rip through enemies before they can get to them.
The solution: Steel Path Void Fissure missions.
When enabling Steel Path in Navigation, Void Fissure missions in the World State Window will now have the usual Steel Path flare apply (Acolytes, difficulty modifiers, etc.). To make it worth your while, 1 x Steel Essence is also awarded for every Relic you crack.
As you can see, we’ve evaluated the problem from many different angles, and are hopeful that these changes will lead to a healthier gamestate overall. As part of our comprehensive AOE review pass, we focused on weapons with Ammo Pools. We are aware of the way Glaive/Thrown Melees behave and are reviewing closely to see if their dominance will require a revision pass as well. But as always, we’ll be watching for your feedback. So bring your AoE weapons into a mission and get a good feel for it (with all of the above in mind) before you share your thoughts.
SPEAR GUN CHANGES
We have changed the way that Spear Guns function in-game to help increase their viability in mission. Based on overwhelming community feedback we’ve:
Spear Guns have also received new throw animations and updated sound FX on reload, plus a new Spear Gun category has been added when searching for weapons in the Arsenal.
SYNDICATE PLEDGING
We have decoupled the need to wear an affiliated Syndicate Sigil to gain Standing in-mission. Meaning Syndicate Sigils are now purely cosmetic!
*Pledging is only available for the 6 Faction Syndicates: Steel Meridian, New Loka, Arbiters of Hexis, Cephalon Suda, Red Veil, and The Perrin Sequence.
In their place, you now have the ability to Pledge allegiance to a Syndicate to increase your Standing with them and their allies. We have also removed the Rank-specific Standing bonuses inherent with Sigils. Now, Pledging will earn you 15% of Affinity gain (previously the top rank 5 Sigil bonus) as Standing in that Syndicate, regardless of your Rank.
Pledging is done in the Syndicate segment in your Orbiter. You will be able to select which Syndicate to Pledge to after accessing your Syndicate Segment following this update. Should you change your mind, you can simply select the ‘Change Pledge’ button and select a new Syndicate to pledge yourself to. Alternatively, you can Rescind your Pledge if you are unsure what Syndicate to commit to.
To help with managing your Standing across Syndicates, pledging allegiance now better displays the Syndicate’s relationship status with the other Syndicates (neutral, enemy, or allied).
RIVEN CAPACITY SYSTEM CHANGES
Those familiar with Rivens may be aware that they come in two states: Veiled and Unveiled. Both of these kinds of Rivens take up Riven Slots and can be equipped to weapons.
After many years in the case of Riven collectors vs. database restrictions, we've added a third state to Rivens that allows them to be stackable and not take up Riven Slots. All newly acquired Rivens will be in this indistinct state, identified by ‘???’ in place of ‘Veiled’ in their Mod label and a new Mod Icon, , meaning you will be able to continue to earn Rivens as rewards beyond your Riven Slot capacity.
In this new, these Mods will not show Riven Challenges or take up a Riven Slot until they are equipped onto a weapon. The Mod description for this new Mod type explains this mechanic as well.
Here is a breakdown of the three Riven states for clarity:
‘???’ Rivens
Veiled
Unveiled
Since the only number we have to track with this new Riven state is the quantity owned, the database load is greatly diminished, and you can keep as many as you want! Only once a mod of this type is equipped onto a weapon does the challenge reveal itself, making the Riven apply to your account cap. This is a particularly useful change for Sorties, as you will no longer be locked out of playing them if you are at your maximum Riven cap.
A confirmation screen will appear after attempting to equip the Riven, and will display the amount of Riven slots you have available before you commit to equipping it and using up a slot.
Acquisition of new Riven mods from Vendors and other reward drops now give Indistinct Rivens.
LAST GASP REWORK
We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.
SOLAR RAIL JUNCTION CHANGES
This is a follow up to other Solar Rail Junction changes we have made this year, specifically in Update: 31.5 and Hotfix 31.6.4. As part of the same initiative to improve new player progression through the Junctions, this batch of changes has a predominant focus on the unreliable difficulty level of Specters; they do far too much damage but also have very low health, so either you get nuked to oblivion or vice versa. In an effort to level out the playing field, we have done a review of the biggest pain point Specters and made adjustments.
General Junction Changes & Fixes:
Specific Specter Changes:
Loki (Earth to Mars)
Trinity (Mars to Ceres)
Valkyr (Ceres to Jupiter)
Nova (Jupiter to Europa)
Ember (Jupiter to Saturn)
Equinox (Saturn to Uranus)
Frost (Uranus to Neptune)
Junction Fixes:
GILDING CHANGES
As mentioned on Devstream #163, we have made changes to the Gilding system to make it easier to access the full power of your Modular items earlier on in-game. For those players that have just completed the Second Dream and are looking to craft a more powerful Amp to help you into and beyond The New War - these changes are for you!
Instead of upon Gilding, modular weapons will now have their full stats available upon ranking up to Level 30. Gilding your Modular weapon now serves the purpose of allowing it to earn Mastery and unlock customization. This allows players to have access to more powerful gear without needing to fully level and earn Standing for the respective Syndicates!
OPERATOR TRANSFERENCE CHANGE:
We have drastically reduced the cooldown on Operator Transference.
In Update 31.5: Angels of the Zariman, we made changes to Operator Transference to make it Client-Authoritative to alleviate the common scenario of latency. After the change was made, players noted that there was now a cooldown in between Transferences that was causing delays when performed back to back. We have made improvements so that the cooldown is much less felt. It is worth noting that there are still some idle animation bugs that can happen at zero cooldown, but the improvement will be noticeable regardless.
OVERGUARD LIFESTEAL CHANGES:
On the introduction of Overguard, we mentioned that we would be improving how some ability mechanics function with Overguard, this is a continuation of those efforts. So we have made several changes, the majority of which cover how Overguard reacts with lifesteal.
If there are any other cases where Lifesteal isn’t applying from Overguard, please let us know on the Forums and we will take a look!
THE NEXT STEP TOWARD CROSS PLAY - WORLD-STATE SYNC
With Baro Ki’Teer’s inventory fully synced on all platforms, the team has progressed toward the following Cross Play objective: syncing all world-state content. This sync includes everything from Sorties, Void Fissures, Day/Night cycle, Town Vendors, Bounties, and everything in between that has a timer system. Additionally, the Relays active/destroyed on PC now apply to the console Star Chart, making them synced across the board. We had aspirations to do a “Relay Rebuilding” event, but to get Cross Play sooner than later, we’ve decided to forgo that idea.
Our next objective is the public Cross Play test between select Platforms to gather feedback and bugs. Expect news about those tests, hopefully soon!
SISTERS OF PARVOS ARMOR
Built for espionage and accounting alike, a set of Sisters of Parvos armor is now in the hands of the Tenno!
These armor pieces are equippable on both Warframes and Kahl:
These armor pieces are available for purchase directly in the in-game Market.
Note that while we are only releasing one of the Sisters of Parvos sets initially shown in the art for the Sisters of Parvos update, our goal is to have all three sets available in the future!
GENERAL ADDITIONS:
DOJO/CLAN CHANGES & FIXES:
GENERAL CHANGES:
OPTIMIZATIONS:
FIXES:
Note:
We showed a new Landing Craft on Devstream #163, but there were some issues with it so it is not launching this update, but will be coming in the future!
(SWITCH) Veilbreaker: Hotfix #1
We are here with our first hotfix post-Veilbreaker launch! Before we dive into the list of changes and fixes below, a handful of important notes need to be covered first:
1. Veilbreaker Update Download Issues
When Veilbreaker: Update 32 launched this morning some players experienced issues with the update downloading. This was a result of our network running a bit hot - but we have since resolved the issue and traffic has returned on consoles. We will continue to monitor any further problematic activity.
2. Styanax Inbox Temporarily Disabled
We have had to temporarily disable the free Styanax Inbox message on all platforms, as we’re seeing reports of players getting multiple messages.
We’ll update the PSA linked above once we have reached a resolution and the Inbox returns for those who have not received it yet and all future new logins for the duration of the celebration giveaway.
3. Removed Trading and Transmuting functionality for the new Archon Warframe Mods
The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While transmutation will remain disabled, we will re-enable trading again once these Mods have officially been released next week with Kahl’s Garrison.
4. TennoGen on the Nintendo Switch
With the launch of the Veilbreaker update, some Tennogen items that are not licensed for the Nintendo Switch were enabled for purchase in the Arsenal. This was the result of some backend crossplay progress
We don’t have any plans to make these items available for the Nintendo Switch, and after this Hotfix the ability to purchase them will be removed. We are working on a script to remove the specific items and refund player purchases. We will update this post once we have finished this process.
Thank you!
Console Specific Fixes:
Archon Hunt Changes & Fixes:
Veilbreaker Quest Changes & Fixes:
Fixes:
Our second Veilbreaker Hotfix has landed! The team is taking a serious look at the feedback we’re receiving and has plans to iterate accordingly. Below are some of those iterated plans, with more communication coming before the weekend. Thank you to those who continue to have open and constructive conversations with us and with each other.
Continue to share your feedback in our dedicated Veilbreaker: Update 32 subforum.
Ammo Changes & Review:
When we were reviewing ammo acquisition as a whole for Update 32, we felt the ammo regen rate, or “battery”, school of weapons in particular needed a place within the ecosystem of change we had established. That said, upon review of feedback, we do recognize we were a bit heavy handed with the changes that were made to battery weapons, hence our restoring of their original values for the time being, while we reassess how we can better approach these weapons.
We have restored the original values for the following weapons:
We also missed a note from Update 32, where applying Pax Charge to Kitguns was also applying ammo regen rate overrides. But similar to the above, we have since reverted that for review.
Archon Hunt Changes & Fixes:
Below are a continuation of our efforts toward the Archon Hunts and getting the balance to a good spot. Expect more to come as we play and read feedback.
Veilbreaker Quest Changes & Fixes:
Console Fixes:
Fixes:
Known Issues:
Veilbreaker: Hotfix #3
This Hotfix brings the weekly gameplay addition to Kahl’s Garrison we detailed in Update 32. Get to breaking Veils with the new Kahl ‘Break Narmer’ missions, which will unlock access to Chipper’s shop for the new Archon Mods, Styanax Blueprints, Weapon Blueprints from Update 32, and more! Prime Resurgence has also permanently returned to Warframe - gain access to Prime Warframes, Weapons, Accessories, and more.
We are also continuing to read and evaluate your feedback on Archon Hunts. Please continue to share your feedback on that and more in our dedicated Veilbreaker: Update 32 subforum.
PRIME RESURGENCE HAS RETURNED!
Prime Resurgence returns once again, this time to stay! Reinforce your Arsenal with the greatest creations of the Orokin Empire with the help of Varzia Dax.
The Prime Vault has closed for good. In its place comes the new and improved Prime Resurgence. After listening to your feedback, we saw a clear opportunity to improve both Prime Vault and Prime Resurgence, bringing more value to the program for the Warframe community and ultimately, more Primes into your Arsenal. With our new program, you can expect to see new monthly rotations filled with Prime Warframes, Weapons, Accessories and more.
The first debut rotation welcomes Wukong and Equinox Prime! Visit Varzia Dax in Maroo’s Bazaar to gain access to her Prime items:
The following evergreen items are also available at Varzia:
How it Works:
Earn Primes with Aya
With Prime Resurgence, you’ll have a more direct path to earning Prime Warframes and Weapons through gameplay. Earn Aya in Missions to purchase Void Relics containing the specific Prime components you want from Varzia.
OR
Earn Primes with Instant Access
For each new rotation, you will be able to access all the available Prime Items instantly with Regal Aya. The price of Regal Aya has not increased since last year’s Prime Resurgence event and Platinum is still included with each purchase.
With Regal Aya, you have more agency in choosing the specific Prime Item you want to purchase with Regal Aya, including individual Prime Accessories. However, you can still purchase bundles for Regal Aya as well.
The History of Prime Resurgence and What’s Changed Since:
The History
On November 16th, 2021, we launched a time-limited scheduled event in Maroo’s Bazaar on all Platforms: Prime Resurgence. In the goal of addressing the major pain points with our Prime Vault program, we put Prime Resurgence to the test as an alternative. After several weeks of rotating through Primed goods, we concluded the event in successful fashion.
The months that followed consisted of a review of its performance based on player feedback and interaction with the program. We determined that with its success, it met the criteria to permanently replace the Prime Vault program for good!
Before we get into what's changed, we want to reiterate that the return of Prime Resurgence maintains the two options to gaining access to Prime goods:
What’s Changed
Thanks to your feedback during the event last year, we have been able to make some great quality of life changes as you see listed below:
Prime Resurgence FAQ:
What is Aya and Regal Aya?
These are the currencies that are used to purchase items from Varzia!
Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varzia’s wares. Aya is found in Void missions and Bounties and has a chance of appearing in Relic Packs available for purchase in the in-game Market for Platinum or Syndicate Offerings for Standing.
Aya has replaced Vaulted Relics in the Void and Bounties Drop Tables. In other words, where there was once a Vaulted Relic, there will now be 1 Aya instead. And that Aya can be traded in at Varzia to purchase Relics of your choosing during Prime Resurgence.
The public Drop Tables have been updated to include Aya drop locations, so that you have all the information needed to plan your Aya acquisition.
What requires Aya vs. Regal Aya to purchase? And why?
All of Varzia’s wares maintain their previous acquisition methods. If something was purchase-only via Prime Vault, it will appear in her shop as such (Prime Accessories for example) and will require Regal Aya to purchase. While others that have been previously released through a free-path method, will maintain that as well using free-path Aya.
Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varzia’s wares. It can be purchased in the Market or online storefronts.
Can you buy multiple Regal Aya packs?
Yes, like Platinum Packs, you can buy multiple Regal Aya packs! As a currency, you can acquire and hold it in whatever amounts you need for your desired items.
Do the Prime Warframes and Weapons come with Inventory Slots, Orokin Catalysts and Orokin Reactors?
Yes! If you purchase a Prime Warframe or Weapon with Regal Aya, it will come with an Inventory slot and either an Orokin Reactor or Catalyst already installed.
Do the Regal Aya bundles come with Platinum?
Yes! Regal Aya Bundles come with bonus Platinum.
NEW SYNDICATE: KAHL’S GARRISON
Upon completion of the Veilbreaker Quest, Tenno gain access to Kahl’s Garrison, a new Syndicate located in the Drifter’s Camp on Earth. If you have already completed the Veilbreaker Quest, congrats! You can now Rank up the Garrison by completing weekly Break Narmer Missions to build up the camp with new faces.
There are 5 Ranks to unlock:
Break Narmer Missions
Break Narmer missions are weekly solo missions available with Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil and taking Narmer down from the inside!
You can share your feedback on the Breaker Narmer Missions in our dedicated subforum: https://forums.warframe.com/forum/1795-break-narmer-mission-feedback/
There are three mission types assigned by Daughter that will rotate:
Sneaky Sabotage
“Sabotage time, Kahl. I’ve located a Veil Factory on the Orb Vallis. It’s crawling with Deacons, so you’ll need to be sneaky. NO GUNS.”
Junk Run
“Chipper needs more Thumper parts, and you need to keep Chipper happy. I’ve found an old Grineer base on Earth. Should have plenty.”
Prison Break
“Kahl, you know how you asked me to let you know when that prison Murex came back? Well, it's back. If you really want to do this, call me.”
Important note on Break Narmer Mission Rotation:
The order of missions is fixed to your progress week to week and resets on a weekly timer. Meaning that regardless of what week it is (and what number of timer resets have hit), you will always be playing in the fixed order based on your mission history. You must complete mission 1 in order to gain access to mission 2, to gain access to mission 3, and so on when the order circles back to mission 1. In other words, the mission reset will always occur at the same time each week, and not when you complete mission 1, 2, or 3.
To echo what we stated in the launch of Update 32: With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals.
Note on accessibility option for Veilbreaking:
In order to remove Veils from Narmer victims, you are required to Tap the dedicated button to fill the gauge and release them. As a friendly reminder, there is a ‘Repeated Button Presses’ option in the Accessibility settings that can swap the Tap to Hold if that is preferred!
Break Narmer Missions Known Issue:
Break Narmer Challenges
Additional challenges are also available to complete throughout the week. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent at Chipper’s store.
Each week's Break Narmer mission can be replayed throughout that week for more chances to complete the optional challenges for Stock. Challenges are synced for all players!
New Somachord Songs!
Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout the ‘Break Narmer’ missions.
Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.
Rank up Kahl’s Garrison
This Syndicate auto-ranks with weekly gameplay progress rather than needing Standing! Unlocking ranks means building up the Garrison with new faces and opportunities.
Earn Stock
Stock is the currency used to purchase items in Kahl’s Garrison. Collect them via Break Narmer missions and challenges to spend on the following offerings:
Rank 1: Shelter
Complete the first mission in Kahl’s Garrison to unlock Chipper’s shop.
Unlocked at Rank 2: Encampment
Unlocked at Rank 3: Fort
Unlocked at Rank 4: Settlement
Unlocked at Rank 5: Home
New Archon Warframe Mods
A new collection of Warframe Mods has landed in Chipper’s Offerings in Kahl’s Garrison! They offer an increase of core stats with added effects for elemental damage dealing abilities.
*Stats shown below are all at max rank. These Mods are tradeable!
Archon Continuity
+55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect.
Archon Stretch:
+45% Ability Range. Abilities that deal Electricity Damage restore +2 Energy/s over 5s.
Archon Vitality:
+440% Health. Status Effects from Abilities that deal Heat Damage will be applied twice.
Please note that we are aware of this not working with some fire abilities e.g. Ember’s Fire Blast, this will be corrected in a future Hotfix/Update.
Archon Flow:
+275% Energy Max. Enemies killed by Cold Damage have a 10% chance to drop an Energy Orb. Cooldown: 10s.
Archon Intensify:
+30% Ability Strength. Restoring Health with abilities grants +30% Ability Strength for 10s.
Kahl Customizations
Kahl’s Garrison will be present in your Drifter Camp following the completion of the Veilbreaker Quest. Visit Kahl-175 there and refresh his uniform with a variety of customization options. Equipped with Voidshell technology and a variety of Helmet and Attachment options, players can kit him with a unique look that would make his Brothers proud.
Earn more Kahl customizations including Helmets, Eyeguards, Back Armor, Shoulder Plates, and Leg Guards just by ranking up Kahl’s Garrison!
Leg, shoulder, and chest Armor you own can also be equipped on Kahl.
Archon Hunt Changes & Fixes:
As of this Hotfix, the 2nd Archon Hunt is now live for players to attempt! We’re continuing to watch and review feedback around these missions, and are committed to make necessary iterations over the coming weeks.
Veilbreaker Quest Changes & Fixes:
General Changes:
Optimizations:
Fixes:
Known Issues:
(SWITCH) Veilbreaker: Hotfix #4
Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes:
Break Narmer Challenges Changes & Fixes:
Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live:
Optimizations:
Fixes:
(SWITCH) Veilbreaker: Hotfix #5
Break Narmer Mission Changes & Fixes:
Kahl’s Garrison Changes:
Archon Hunt Fixes:
Styanax Changes & Fixes:
Changes:
Optimizations:
Fixes:
Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live:
(SWITCH) Veilbreaker: Hotfix #6
Break Narmer Changes & Fixes:
Veilbreaker Quest Changes:
Changes:
Fixes:
(SWITCH) Veilbreaker: Hotfix #7
Hello Tenno! We are back with a Hotfix that has some general changes and fixes.This Hotfix also paves the way with behind-the-scenes content to come in a near Update. Tune into Devstream #164 this Friday for more information on that. Also, with Week 3 of the Archon Hunts concluding with Archon Nira, the review of Archon fights marches on. With data from all three fights in hand, we are better equipped to approach the topic of damage attenuation (also commonly known as ‘Damage Pillows’). As announced in our Veilbreaker: Launch & Hot Topics Week 2 post, a continuation of our conversations around damage attenuation in Archon Hunts is also planned for Devstream #164. So be sure to tune in to learn more about our approach and plans to address it!
Also worth noting that this hotfix will download as an update - the total download size on Nintendo Switch is ~ 1.31GB. The reason for this larger size is due to a fix that addressed an issue with Emblems & Clan Emblems on the platform.
General Notes:
Archon Hunt Changes & Fixes:
Kahl’s Garrison/Break Narmer Mission Changes & Fixes:
General Changes:
Optimizations:
Code Fixes:
The following lists the fixes that missed the Cert cutoff for the Prime Resurgence build, but are live now!
Fixes:
(SWITCH) Veilbreaker: Hotfix #8
Hello Tenno! We are back hotfixing today to address some priority invite bugs and to solve the recent ‘Break Narmer’ reset time confusion as announced in our ‘Recent 'Break Narmer' Reset Clarification & Upcoming Fix’ PSA. With that, we’ll see you tomorrow at 2 PM ET for Devstream #164!
‘Break Narmer’ Reset Fix:
Players who completed last week’s ‘Break Narmer’ mission after Sunday, September 25th at 8 pm ET did not see the next ‘Break Narmer’ mission in Kahl’s Garrison yesterday - even though they had completed the previous mission prior to when we said the reset would occur (yesterday at 12 pm ET).
So we have updated the affected accounts’ mission status for those who completed last week’s ‘Break Narmer’ mission between the times mentioned above. Additionally, our fix affects everyone who beat the ‘Junk Run’ mission up until the time this Hotfix launched! Originally the cut-off was Wednesday at 12 pm ET, so it turns out the late Kahl still gets the worm! Enjoy this bank error in your favor that was necessary for this fix to occur. After you download the Hotfix and log in, you should now see the correct updated mission.
We were originally unaware of the extra window of time for players to beat the ‘Junk Run’ mission and still progress to the next week's mission (specifically from ‘Junk Run’ to ‘Prison Break’) which is why it wasn’t indicated in our PSA last night! Apologies for any confusion, but this only means more Veilbreaking. Best of luck on the Prison Break, Tenno.
This account progression will not affect your account or progression when it comes time for the scheduled Weekly reset this upcoming Sunday. Everyone will get their next scheduled mission based on completion!
Improvements:
Fixes:
Code Fix Coming in the next Cert Build:
(SWITCH) Veilbreaker: Revenant Prime: Hotfix #9
REVENANT PRIME ACCESS
Wield the essence of the Eidolon with Revenant Prime Access!
Get instant access to the latest Prime Warframe with Revenant Prime Access. Add Revenant Prime along with his signature Prime Weapons Tatsu Prime and Phantasma Prime, and exclusive Prime Accessories along with Resource and Affinity Boosters to your Arsenal.
REVENANT PRIME
The lost one rises. Wield the essence of the Eidolon as you wield Revenant Prime’s power.
TATSU PRIME
Tatsu Prime glows with spectral splendor. It grows more powerful with each enemy’s demise, especially when wielded by Revenant.
PHANTASMA PRIME
Phantasma Prime is burnished with deadly force. In Revenant’s hands, it has increased magazine capacity. The might of its irradiated plasma is reminiscent of the fearsome Eidolon.
Exclusive Revenant Prime Glyphs
Revenant Prime Accessories feature:
Now that Revenant Prime Access is available, Relics containing components for the following items have been removed from Drop Tables and will return in Prime Resurgence at a later date. If you have Relics that contain these items they will remain in your Inventory.
With this Vaulting comes the shift of the following Syndicate Sacrifices:
Get Revenant Prime instantly with Prime Access, or earn Relics in-game to craft Revenant Prime, Tatsu Prime and Phantasma Prime. Find the Prime Access packs in the in-game Market.
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers, you can see the full Disposition changes here:
Read about our Riven Disposition Guidelines here:
NIGHTS OF NABERUS
Earn horrifying new Customizations that are sure to scare!
Spend your Mother Tokens on spooky limited-time customizations today.
The Nights of Naberus, the Origin System’s annual celebration of Orokin immortality (and all things macabre) has returned! This year, there are new items to earn with your Mother Tokens, including Decorations for your Orbiter and much more!
New Naberus Treats for 2022:
*We added these Plague Star rewards to Daughter’s Naberus Offerings as the event will not be rerun this year. We did the same in 2020, since there was quite a bit of a gap between Plague Star runs.
Visit Daughter on Deimos all month long to trade your Mother Tokens for the full spread of offerings. You can also save up to 25% on Day of the Dead bundles from previous years. Log-in and join us in celebrating the Nights of Naberus today!
Archon Hunt Boss Sequence Change:
Starting this Sunday, October 9th, the Archon Hunt will swap every Sunday moving forward at 8:00 PM ET (Syndicate reset time). The Archons will now also appear at a fixed rotation, as follows: Amar, Nira, Boreal.
Changes:
Break Narmer Mission Fixes:
Fixes:
Code Fix Coming in Next Cert Build:
(SWITCH) Veilbreaker: Revenant Prime: Hotfix #10
Fixes:
Missed Note:
Changes:
Fixes:
Archon Hunt Fixes:
Changes:
Optimizations:
Fixes:
(SWITCH) Veilbreaker: Revenant Prime: Hotfix #13
Fixes: