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Devstream 51 Overview
Bosses and More!
Posted On 2015-04-29 20:29:42
Devstream 51 Overview

This week's Devstream was all about Boss design (and maybe a few other sneak peeks). Our recent unveiling of the radical and devoted cyber-bearded Nef Anyo in Operation False Profit has naturally raised a few questions as to the status of some other familiar faces, and we're pleased to share some of the progress we've made on the enemies of the Lotus.

Kela De Thaym, the J3 Golem and Tyl Regor all made an appearance, in addition to our dev team giving up some valuable details on our upcoming underwater tileset! If you want to catch the entire livestream, or are interested in seeing a few of our snazzy video reveals, be sure to check out Devstream 51 here.

For now, let's get to the good stuff:

Trial 8 Player Console Testing

Our console engineers are currently working on getting Trials up and running for Xbox One and Playstation 4 Tenno. The extensive nature of this Trial overhaul meant we were not able to ship the content in our previous Console update, but there is a silver lining!

Optimizing the Trial to make sure it works fine on both Consoles has meant taking a look at our system from the ground up. All Tenno, including PC who have seen performance issues in game should see some improvements as a result of these changes.

AMD Issues

We’ve been working hard with AMD engineers to get the crashes that have been making life hard for AMD users. If you're interested on getting more details, or have findings you'd like to contribute (specifically with the latest Catalyst 14.12 Omega drivers) please do so in the following thread.

Nef Anyo

  • He lost the Sgt and got a promotion!
  • The idea behind his concept was to bring Greed to a religious level, showing what it would be like if someone radically embraced the Corpus doctrine of profit.
  • We can confirm his cyber-beard is awesome, offering function and purpose. The entire suit sits on a giant void key platform that can move.
  • He’ll be showing up on and off, but Nef is still a bit away from launch.

Underwater Tileset

  • This tileset is all about 'verticality'
  • Players start at the top of the Underwater labs and work their way down deeper into the tileset.
  • There will be brand new underwater enemies.
  • Tyl Regor is the main boss who calls this tileset home. The Grineer geneticist has still been working on DNA research to help reduce the genetic deterioration of Grineer clones.
  • Tyr Regor should be out within the next two months, and he's still receiving a substantial update from his current form.
  • With this new tileset comes a more complex version of the Sabotage game mode.

Kela De Thaym

  • Kela will be arriving sometime after Update 17
  • Her boss design is still in the work, but she’s twice the height of all other Grineer.

J3 Golem

  • J3 golem is lookin gross!
  • J3 golem will be the next Trial.
  • There’s a crossover interior section in this fight, allowing players go from space to interior.
  • Our original plan was to have him be a boss on the Star Chart, but we’ve decided he fits much better as a Trial.
  • There will be more Archwing missions in addition. J3 Golem is only the first major expansion.

WF Powers and Invincibility

  • There have been a few changes to the way that boss and miniboss battles work, mainly in expanding the amount of WF powers that fall subject to diminishing returns.
  • We don’t like putting in denials that prevent players from using their powers, but it's important that bosses feel appropriately epic or fearsome. Players should use the powers, but not to trivialize notable enemies.
  • Diminishing returns will be the future for boss fights.

Nexus App Overhaul

  • The new Nexus App will allow players to sign in with their Warframe account.
  • Players will be able to connect to their in-game Foundry, loadouts and items to be able to make builds or begin crafting production.
  • We're working on adding minigames to be used in Warframe, earning you small bonuses for use to in-game play.

New Syandana Physics

We still have a little more time that needs to be spent programming the updated cloth physics. We thank you all for your patience in seeing these more realistic textures would come to life, and will give everyone appropriate notice once we're ready for release.

What About New Bosses?

With so much focus going into cleaning up our current Solar System we’re not looking to add new bosses into the mix at this time. There are still many characters in Warframe that need a bit of extra love, and features like removing redundant nodes, changing how bosses appear, changing the repetition of Void drops and how our current bosses are assigned drop tables are all a high priority.

One thing we will mention is that our goal is to reduce the current planetary node selection down to approximately 20 more valuable, definable Missions. This of course is going to take a lot of time and careful planning, but it's a goal nonetheless!

General Cleanup

  • Dark Sector PvP will not return until our next major update, and it will be very different compared to what it was before.
  • There may be a new Kubrow in the works…
  • Sentients will function in a way unlike any other enemy currently performs.
  • Our next Devstream will tentatively be dedicated to all thinks Parkour!