Technical Specifications
Type | Checklist | Texture Resolution | Polycount (tri's) | Notes |
---|---|---|---|---|
Warframe Skins IE: Excalibur, Mag and Volt |
Download |
2048x2048 In-game: 2048x2048 Tintmask: 1024x1024 |
NA | Affecting the bodies of the player's characters. No mesh swap available. |
Landing Craft Skins IE: Liset and Mantis |
Download |
2048x2048 In-game: 2048x2048 Tintmask: 1024x1024 |
NA | Affecting the player's ships! No mesh swap available. |
Weapon Skins IE: Amprex, Sybaris, Gorgon |
Download |
1024x2048 In-game: 512x1024 Tintmask: 256x512 |
NA | Affecting the player's weapons. No mesh swap available. |
Syandanas | Download |
2048x2048 In-game: 1024x1024 Tintmask: 512x512 |
7500 | These act as a scarf or cape for the players. There is some complexity in making these, so please read their individual making of page here. |
Alt Helms | Download |
1024x2048 In-game: 512x1024 Tintmask: 256x512 |
8000 | Make sure that the connection between the character's body and the alt helm looks natural, and that the tint channels match up. |
Melee Weapon Model Swaps | Download |
1024x2048 In-game: 512x1024 Tintmask: 256x512 |
7500 for two-handed or dual-wield (total) 6000 for whip 3250 for single-handed |
That is the max polycount. Less is always better, and is appreciated. |
Operator Cosmetics | Download |
1024x2048 In-game: 512x1024 Tintmask: 256x512 |
1500 | Only two tint channels are available for these items. Make sure they fit within the boundaries outlined in our guide. |
Chest Armor Pieces | Download |
1024x1024 In-game: 512x512 Tintmask: 256x256 |
2500 | Make sure the armor fits within the listed boundaries, and that it has a peg long enough to fit in all chests! |
Shoulder Armor Pieces | Download |
1024x1024 In-game: 512x512 Tintmask: 256x256 |
5000 | Make sure the armor fits within the listed boundaries and that the attachment point works on the diversity of arm shapes within the game. |
Leg Armor Pieces | Download |
1024x1024 In-game: 512x512 Tintmask: 256x256 |
5000 | Make sure the armor fits within the listed boundaries and that the attachment point works on the diversity of leg shapes within the game. |